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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Fighters could do with a slight nerf to their alpha, but hitting sustained dps is kind of garbage. Keeping sustained dps is already hard with how easy they are to kill now. You didn't want to affect other people doing anoms, which is why the focu...
- by Tribal Trogdor - at 2017.06.09 14:39:15
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2. Sticky:[119.6] Standup Hyasyoda Research Lab - in Upcoming Feature and Change Feedback Center [original thread]
ZeRonin wrote: CCP Fozzie wrote: The existing Hyasyoda Research Laboratories will continue to operate normally in June. Under the current plan the research speed bonuses of the existing Hyasyoda Research Laboratories will be phased out in Au...
- by Tribal Trogdor - at 2017.05.17 19:19:09
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3. Sticky:[119.6] Standup Thukker Capital Component rigs - in Upcoming Feature and Change Feedback Center [original thread]
I think it needs just a little bit more ME bonus. Its only 3% better than a T1 rigged in null. I don't think its enough since its like 11% better right now. Would be nice to see it up another 2% or so
- by Tribal Trogdor - at 2017.05.17 17:44:25
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4. Sticky:[119.6] Standup Hyasyoda Research Lab - in Upcoming Feature and Change Feedback Center [original thread]
Ghost Hunter wrote: A typo for the speed bonuses not being retained, or is the only benefit of this service module truly less PG and fuel consumption? Just fuel and pg
- by Tribal Trogdor - at 2017.05.17 17:21:24
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5. Sticky:[119.6] Standup Thukker Capital Component rigs - in Upcoming Feature and Change Feedback Center [original thread]
mr awesomemate wrote: 1. Will we be able to unfit T1 capital component rigs in low-sec for this? Or do we have to destroy. 2. Will there be any TE reduction? The thukker component array gave a very big one. 3. Be very careful with the droprat...
- by Tribal Trogdor - at 2017.05.17 17:04:22
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6. Bumped before you can jump gates... exploit? or working as intended... - in Issues, Workarounds & Localization [original thread]
Would be nice for an official reply on this one. I'm with the guy you quoted, and he's got it pretty much down to where he can do it every time. If it's not an exploit we have a bunch of JF's to go murder. The issue has been posted everywhere, so ...
- by Tribal Trogdor - at 2017.05.10 17:10:58
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7. Blood Raider Shipyards from Team Phenomenon (YC 119.4) - in Test Server Feedback [original thread]
Quote: There are multiple Structures (five) available on Singularity for you to find and attack. On Tranquility there will only be one. So there's only going to be one at a time across all BR space? Will they despawn after a time? Seems like...
- by Tribal Trogdor - at 2017.04.18 18:34:57
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8. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Virtuozone wrote: Looks good except that I'm a little confused why the FAX is going to be able to neut/nos so much harder than the dread? (Didn't look too much into the titan or super) Just wondering what the reasoning is for this. Only gets...
- by Tribal Trogdor - at 2017.03.27 15:25:26
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9. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
How is the transition going to be made from towers to refineries? Obviously you can just release them and all the towers stop working. I would imagine there would have to be a period where they both work while the refineries are produced in the p...
- by Tribal Trogdor - at 2017.03.27 14:09:19
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10. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
CCP Fozzie wrote: Hi again folks. Thanks as always for participating in the thread. Let's do a bit of a Q&A to answer some of the questions we've been seeing come up repeatedly. Q: Will starbases (POS) be removed when this feature is rel...
- by Tribal Trogdor - at 2017.03.24 12:56:58
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11. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Hey everyone. Thanks for the passionate feedback so far! I'm going to go through a bit of Q&A from the thread so far, but first let's spend a little time diving into the specifics of the proposed PANIC module changes: Th...
- by Tribal Trogdor - at 2017.02.24 17:37:18
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12. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
I have a good solution. Decrease the amount of minerals in all ores by 75%. Then you don't have to nerf the rorq anymore! But really, the whole infinite amounts of high end ores in a single sov system, regardless of its true sec is the problem. W...
- by Tribal Trogdor - at 2017.02.23 19:22:42
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13. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Enochia Starr wrote: I think the nerf is too high, the current problem is mineral prices... There's just so much supply with little demand, another B-R needs to happen so we can lose 200 titans and drive the prices back up. With the above m...
- by Tribal Trogdor - at 2017.02.23 18:10:36
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14. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Andrew Xadi wrote: CCP Fozzie wrote: Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.
! so if i jam a rorqual, it can't panic, if i catch a rorqual after it killed a belt...
- by Tribal Trogdor - at 2017.02.23 18:08:29
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15. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
lanyaie wrote: Tribal Trogdor wrote: Quote: Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid. So...if you go in and jam a rorq before he panics, he cant panic? that sounds li...
- by Tribal Trogdor - at 2017.02.23 18:02:36
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16. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Quote: Spreading out the asteroids in the Asteroid Cluster ore anoms a bit to help the balance between shorter range drone mining and longer range exhumer mining. Maybe this issue will be addressed with drilling platforms, but can we get reg...
- by Tribal Trogdor - at 2017.02.23 18:01:04
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17. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Quote: Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid. So...if you go in and jam a rorq before he panics, he cant panic? that sounds like a pretty bad fix to the problem here
- by Tribal Trogdor - at 2017.02.23 17:58:39
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18. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
deleted
- by Tribal Trogdor - at 2017.02.01 16:42:10
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19. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Bubbles should definitely exist. They're rather useful in small/solo camping where you don't want to have to sit with a bubble ship, or otherwise don't have access to one. Should they decay? That depends. Do you plan to make them easier to kill?...
- by Tribal Trogdor - at 2017.02.01 16:16:53
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20. Sticky:Dev blog: Monthly Economic Report - December 2016 - in EVE Information Portal [original thread]
CCP Quant wrote: Rivr Luzade wrote: Usual question: Trade item value in citadels compared to stations? Funny story (bro), I added a graph for the top 20 trade stations/citadels and ran into unicode issues, since the citadels are all named...
- by Tribal Trogdor - at 2017.01.04 17:39:53
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